Luca Zanconi
Native & 3D software developerLuca has solid and extensive knowledge of real time 3D computer graphics, and has expanded the scope of his job to include mobile and native development. He gets a smile on his face when he opens a terminal, and is on board whether we are designing a complex data visualization or need a virtual simulator to fine-tune larger installations.
In 2011 – about ten years after first playing Final Fantasy VIII and deciding that would be his job someday – he was the first ever software developer to set up a skeletal animation system allowing for then-rare 3D character animations on mobile devices.\nHe speaks softly, types really loud, and plays a mean heavy metal guitar.